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Call of Duty: Warzone - Hills/Construction

Construction of apartment building using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of apartment building using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of apartment building using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of apartment building using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of apartment building using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of apartment building using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of house using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of house using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of apartment building interior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of apartment building interior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction interior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction interior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction interior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction interior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction interior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction interior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction exterior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction exterior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction exterior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction exterior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction interior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction interior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction interior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction interior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction exterior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Construction of under-construction exterior using in-engine geo, set dressing area with existing models, and texture mapping using existing textures and decals.

Call of Duty : Warzone - Hills and Construction area. Responsible for the construction of the Main apartment building in the Hills, various other buildings in the hills. Also responsible for the construction of various buildings in the construction site. Worked on the exteriors and the interiors of building throughout the hills and construction site. All areas where created using in-engine geo/bsp, and all areas were set dressed using existing models, and texture mapped using existing materials and decals. Art Direction for the level provided by Charles Morrow and Jeff Degenhardt.