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Call of Duty : WWII - War Mode Operation Griffin

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping, and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping, and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping, and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping, and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Vista terrain/set dress constructed by other artists. Set dressed with existing models, texture mapping and decal blending wi

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Vista terrain/set dress constructed by other artists. Set dressed with existing models, texture mapping and decal blending wi

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the muddy trenches and snowy rock in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the muddy trenches and snowy rock in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, muddy trenches, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, muddy trenches, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, muddy trenches, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, muddy trenches, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the construction of the road/snow tracks, natural snow terrain, and snowy rock and berms in first objective area. Set dressed with existing models, texture mapping and decal blending with existing materials.

Responsible for the modeling and texturing of the lower portion of the fuel trailer. Asset was created modular so that the tank model could be used in separately in the level. Tank model/texture provided by Eugene Geer.

Responsible for the modeling and texturing of the lower portion of the fuel trailer. Asset was created modular so that the tank model could be used in separately in the level. Tank model/texture provided by Eugene Geer.

My environment art work contribution for Call of Duty: WWII

Responsible for the terrain and snowy berms/hills, and set dressed scenes with shared materials and models from COD:WWII in the first objective of "Operation Breakout." Built the geometry for the terrain and set up blends and color/lightmap UVs. Also responsible for the modeling and texturing of the lower portion of the fuel trailer model in collaboration with Eugene Geer and Tim Yen.

Art Direction - provided by Jeff Degenhardt and Kevin Long