I had the privilege of working on the Highschool section of Bill's town in the Last of Us Part 1. Here is a collection of images and videos showcasing the work done. My responsibilities on the level, consisted of modeling the environment, set dressing, uv mapping, and some blending work.
The Last of Us Part 1 is a huge collaborative effort, texture and models are shared through the game. Thank you to everyone at Naughty Dog!
-Environment Art(modeling)-Gabriel Cervantes / Eric Foos / Adrian Castro
-Environment Texture Artist-Josh Williams / Tiffany Chu
-Lighting Artist - Bethany Lo / Scott Greenway
A huge thanks to the outsourcing team, Christophe Desse and his entire foreground team, and our entire QA department!