I had the opportunity to sculpt some of the damage in the Rotunda in the Last of Us Part 1. Here is a collection of images showcasing the work done.
The Last of Us Part 1 is a huge collaborative effort, texture and models are shared through the game. Thank you to everyone at Naughty Dog!
-Environment Art(modeling)-Gabriel Cervantes
-Environment Texture Artist-Jonathan Benainous
-Lighting Artist - Ted Mebratu
-FX - Katie Mcallister
-Wide Artist - Diana Lopez
A huge thanks to Carlos Rodriguez and the outsourcing team, Christophe Desse and his entire foreground team, and our entire QA department!